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Cloud Citadel

Game Project Studio 2 (GPS2)

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Cloud Citadel is a tactical RPG where the player will conduct battle using skill cards. Players will progress through different battles to save the world from darkness. 

Team Size : 3 Artists, 1 Designer and 4 Programmers

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Engine Used : Unity

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Gameplay Video : 

What I Worked On

Card Effects

  • Skill card effects used the decorator design pattern to inherit the functionality to all children card effects.

  • There are multiple type of card effects such as projectile, instant damage, movement and tap on tile to use

ice_video_20191125-234159.gif
EffectParent.png

Effect Parent Class

Example of Tap To Use Skill

EffectChild.png

Child Class

Card Spawn

  • Card spawning will be spawned through different skill ID. 

  • Card sprite will be determined through the sprite scriptable object.

  • Cards will be spawned fully at start of level and object pooling will be used for the continuous usage in the level

CardSpriteInitialization.png
SpawningOfCard.png

Card Spawning At Start Of Level

Card Sprite Initialization

CardDraw.png

Draw Card

Additional work that is not mentioned above

  • Player Animation Implementation

  • Cards UI 

  • Deck Related Mechanics (Shuffle, Discard Etc)

© 2019 by Poh Hao Bing. 

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