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Cloud Citadel
Game Project Studio 2 (GPS2)
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Cloud Citadel is a tactical RPG where the player will conduct battle using skill cards. Players will progress through different battles to save the world from darkness.
Team Size : 3 Artists, 1 Designer and 4 Programmers
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Engine Used : Unity
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Gameplay Video :
What I Worked On
Card Spawn
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Card spawning will be spawned through different skill ID.
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Card sprite will be determined through the sprite scriptable object.
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Cards will be spawned fully at start of level and object pooling will be used for the continuous usage in the level


Card Spawning At Start Of Level
Card Sprite Initialization

Draw Card
Additional work that is not mentioned above
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Player Animation Implementation
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Cards UI
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Deck Related Mechanics (Shuffle, Discard Etc)
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